![]() ![]() " RIDE isn’t simply a racing game about motorcycles, but a real celebration of these beautiful creatures." This was a key aspect of RIDE 4 and I think we managed to create the most accurate collection of 3D bikes ever seen in a video game. We wanted to bring this feeling to the game, and you can spend hours discovering how many details we recreated on the models. Looking at a bike in real life is completely different compared to doing the same thing in a picture: in real life you can see a lot of details, you can move around it and discover things you’ve never seen before. From this perspective it was fundamental to recreate extremely detailed and accurate bike models to give the players the same sensations they feel when they are in front of a real bike. RIDE isn’t simply a racing game about motorcycles, but a real celebration of these beautiful creatures. The bike models in RIDE 4 are said to exhibit a lot of detail, thanks to improved scanning and new technology, but why was it important to make improvements in this area with RIDE 4? All these elements affect the bike handling in many ways: on a small scale by changing the track temperature and its influence on the tire wear, on a large scale by forcing the player to make a pit-stop to change the compound or even the tire type. The result is a realistic system that, just like in real life, allows us to dynamically change everything related to the weather conditions, from the visual aspect of the track to things like air and tarmac temperature. We’ve tuned the variables involved in its functioning in order to avoid strange or nonsensical behaviors, but we wanted it to be absolutely genuine and unpredictable. ![]() It will be easier to warm up your tires in sunny conditions, but if you’re too aggressive while braking and accelerating you’ll risk heating them up too much.Ĭan you talk to us about the dynamic weather mechanics? How dynamic are they exactly? How will they affect races and driving?Īs I said, we wanted to add new layers to race management, and the new weather system is another key element we focused on. In addition to that, the system is also influenced by the track temperature and your riding style. In other words, we can say that tire temperature is always a key factor to determine their performance both in terms of grip on the track and how quickly they’re going to degrade. Green is the optimal and ideal temperature to maximize tire performance. A blue tire means that it’s cold, while red means that it’s too warm. Both these elements are shown on the dedicated widget on the screen. This system is basically built around two parameters: the tire’s temperature, represented by a color, and it’s wear level, represented by a percentage. We wanted to move towards a more realistic approach in terms of physics, and tire wear is one of the new ingredients we introduced. One of our goals in RIDE 4 was adding new layers to bike handling and race management. How does the new tire wear system impact gameplay? We wanted to move towards a more realistic approach in terms of physics." "One of our goals in RIDE 4 was adding new layers to bike handling and race management. NOTE: This interview was conducted prior to the game’s launch. You can read our interview with producer Luigi Crocetta below. ![]() Recently, we got in touch with its developers to talk about some of RIDE 4’s biggest improvements, and learned a lot about it, its development, its future plans, and more. With RIDE 4, they have delivered what is probably their most ambitious game yet, taking leaps forward over its predecessors in many ways, and for enthusiasts, there’s certainly no shortage of things to dive into in the game. Over the years, they’ve become one of the most prolific developers of bike racing sims, and one would argue that they’re at their best and brightest with the RIDE series. The people over at Italian studio Milestone definitely know – and love – their bikes.
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