My weapon modding is bottlenecked on glue. Valuable means better gear, expensive gear, or stuff containing one of the few components you're not collecting massively in excess of your usage. Have to be a fairly high level to get it but it's well worth getting as it makes the experience a bit more hassle free. The last rank of the strong back perk lets you fast travel while you're over-encumbered which is quite handy. That extra 25+ of carry space it temporarily provides is a life saver. What if you could send companions packing? The alternative, of course, is to play on PC and not on PS4, and solve the niggle with one console command. Will you miss out on damage and stealth and accuracy and survival related perks right off the bat? Yes, but YOU choose that, and own that choice. Want to be a crafting focused pack rat? Pump Strength, get Strong Back as your first perk, Lone Wanderer as the second, Scrapper as the third, travel with Dogmeat on junk runs (Lone Wanderer works with him along, and he doesn't talk back when you load him up). Want your mouth to be your primary weapon from the get go? Max Charisma and get Wasteland Whisperer as the first perk. So you can go through and store the mods too and if like me you've done a lot of crafting this can free up 20+ carrying capacity as the mods weigh 0.5 each.īy making Rank 1 of all perks obtainable at the very first level up (dependent on SPECIAL level), you really can compensate at every turn. Any gun mods stay in your inventory even if you've stored the actual gun in a workshop (no idea why). Use as required for your playstyle, and if required often enough to cause addiction, get the Chemist perk that makes you immune to addiction and pop them like you're a '90s candy raver at Gatecrasher. ![]() Helps me role play properly a little more.Įdit: Oh, yeah, almost forgot. I like the load limit in TES games, don't mind it in Fallout. Or you could designate crafting specific runs where all else (except Legendaries) is ignored in favour of junk collection. So you really, REALLY want to be a pack rat? Strong Back, Lone Wanderer and Armour Modding perks should give you enough over and above the usual Strength based limits. I can see how it could get tiresome, but the perk system seems to be designed to mitigate this if you want to badly enough. Pocketed Armour and Buffout drugs for those temporary moments when you grab too much and need to fast travel back to base. here goes! Perhaps I was playing Fallout 4 wrong after all. And, of course, if you're on PC and encumbrance is really getting you down, well, there's a mod for that. Got any other tips? Let us know in the comments. One for the next Elder Scrolls game, perhaps. For example, as many have suggested, why not give companions the ability to return to a settlement with the spoils of a scrap run, leaving you, the star of the show, to soldier on? The companion could then meet you outside - or fight their way back in. There's some cool stuff in here I didn't know about, such as weapon mods adding weight despite not being used (you're free to ditch them).Īs an aside, the comments threw up some awesome ideas for making Fallout 4 a bit smarter when it comes to weight management. So, as a follow-up to yesterday's article, I thought it would be helpful - and fun - to gather together some of the best comments with the best tips for lightening the load. ![]() Just go watch a movie until you learn to breathe through your nose"), there were some great tips for dealing with encumbrance in Fallout 4. I should also stress that I love Eurogamer comments, because in among the odd post telling me to go away and play Call of Duty ("You are exactly the problem with gaming today. ![]() That, perhaps, didn't come through in yesterday's article as clearly as I'd hoped. That's cool! But I should stress now that I'm loving Fallout 4 despite my issues with encumbrance and the game's inventory management. There were plenty who agreed with me, plenty who (vehemently) disagreed with me, and plenty of people who sort of saw my point but also sort of didn't. Well then! Yesterday's article on Fallout 4 encumbrance sparked an interesting debate, didn't it? After over 300 comments on Eurogamer, a decent-sized thread on NeoGAF, and loads of tweets and Facebook posts, it's clear to me I picked up on an issue lots of Fallout players had an opinion on.
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